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TheLegend of Zelda : A Link to the Past est un jeu d'aventure sorti en exclusivité sur la Virtual Console de la Wii. Une nouvelle fois incarnez Link qui lors d'une nuit agitée, entend la princesse Zelda l'appeler à l'aide dans ses songes. Dès réveillé il fonce au château d'Hyrule pour lui porter secours, mais également découvrir les dessins du sorcier maléfique Agahnim. Dans ceHome 3DS Adventure The Legend Of Zelda Twilight Princess 30 years ago, a stubby elf dude in a green windbreaker was told it was dangerous to go alone. He picked up his sword, held it up high, and wandered out into the world, taking us with him. We never looked back. The Legend of Zelda has spent three decades defining adventure in video games, each entry in the series doubling as both a new quest and a definitive statement about the capabilities of the Nintendo hardware it appears living up to his name, ties the series together. He’s always there, jaunty green cap and sword in tow, ready to save the day. But just like the consoles his games appear on, Link has changed and grown in ways both subtle and dramatic. Here is how he's evolved from 1986 to Legend of ZeldaAs both a tiny sprite on the Famicom Disk System as well as the warm cover art adorning his debut, Link was indeed a nubby fellow. What he lacked in stature, he made up for in maneuverability and versatility. The original Link was fast for an action RPG hero, and his arsenal of items found in dungeons or purchased in shops gave him impressive reach. The boomerang extended his ability to grab errant rupees and hearts from across a screen, the bomb let him pound through walls, and the power bracelet let him move heavy objects just to name a few. He was nowhere near as expressive as he was nimble, but he had his signature move down pat whenever he found a new item or a piece of the Tri-force, he’d hold it straight up in the air like a champ. While most Links appear in multiple games, the design of the original has never popped back up. His diminutive size and brown shock of hair is most closely echoed in the 3DS’ Link Between Legend of Zelda 2 The Adventure of LinkLink grew up strong and he grew up right after all those mean Hyrule nights. Everything changed in Zelda 2. The overhead adventuring changed to a weird hybrid of map wandering, fetch questing for townsfolk, and sidescrolling, platforming action. Link himself grew as well, turning into a tall young man with a perpetual grin on his elfin face. Swordplay evolved even though Link’s reach was shortened. He could stab up or down while jumping, and even level up his health and attack power by gaining experience from downing the game’s insanely aggressive enemies. He also traded in his armory of attack items for a series of spells that granted physical abilities like increased defense or turning into a fairy. He also met a guy in the woods named Error. That’s pretty cool. This Link, along with the wild sidescrolling elements, disappeared after this Legend of Zelda A Link to the PastReturning to the seamless overhead structure of the original, A Link to the Past transformed Link from a largely unreadable avatar to a gloriously personable cartoon character. Gone were the blank stares of the Link in 1 and 2. This guy bobed up and down, jogging around Hyrule and Ganon’s Dark World, his little hat flopping around on a head of weirdly punk rock pink hair. Thanks to a massive upgrade to his item store, Link also had a variety of new moves. He could run thanks to a pair of snappy boots, swim thanks to some flippers, and even genuflect at a desert shrine after finding an ancient book. He also turns into a bunny at one point. A Link Between Worlds for 3DS may borrow Link’s look from the original NES, but it’s A Link to the Past that is the basis for most of his moves and his nearly identical Legend of Zelda Link’s AwakeningThe strangest thing about Link’s 1993 transition to the technologically inferior, black and white Game Boy was that it also gave us a look at the hero in multiple art styles for the first time in game. Zelda 2 let us see Link tiny in the overworld and big in action stages, but Link’s Awakening opens and closes with bonafide cutscenes depicting Link as a wide-eyed anime hero. That incarnation of the character would stick around for two more games on Game Boy Color, Oracle of Ages and Oracle of Seasons. Game Boy Link’s moveset wasn’t dissimilar to the one in A Link to the Past, but he did pick up the ability to play multiple instruments rather than just the usual one flute. This was also the first time that a predominantly overhead view Link gained the ability to jump. He also hangs out with an owl who is secretly the soul of a magic space Legend of Zelda The Ocarina of TimeThe Nintendo 64 brought Link into the third dimension, broadening his combat skills dramatically. Nintendo’s 90s-tastically named Z-targeting system locked Link’s perspective onto an enemy, letting him circle around like a proper sword fighter. The hero could dodge, roll, dive, and pull off a variety of swipes and stabs. More dramatic, though, was the ability to play as Link at two different stages of life. At the beginning, you play as an adolescent Link, short and able to use only a limited number of items. Later on, though, you play as Link as a young adult when he can wield heavier weapons and ride a horse. Travelling back and forth through time lent this Link a previously absent physicality, an intimate sense of how he related to the environment around him. This young Link appeared later in the deeply unsettling Majora’s Mask. His girlfriend is also a fish Legend of Zelda The Wind WakerWhen Zelda made the jump to Gamecube, it reimagined Link’s world as a primary-colored cartoon archipelago whose emotive inhabitants looked wholly unique. Squat and barely into his teens, Toon Link moves more swiftly than the Nintendo 64 Link as he sails from island to island above a long sunken Hyrule. While this Link grunts and yells like the newly vocal Ocarina Link, his face was even more communicative, the broad cartoon features expressing fear, doubt, impatience, determination, and real giddiness. For the first time he also teamed up with other characters, mentally directing friends Medli and Makar around dungeons using the titular Wind Waker baton. Toon Link popped back up in two Nintendo DS adventures, The Phantom Hourglass and Spirit Tracks. His mentor is also a boat possessed by an old Legend of Zelda The Four SwordsWhat began as a side game in the Game Boy Advance version of a Link to the Past ultimately expanded into two more games on Gamecube and Nintendo DSi, as well as the excellent GBA adventure The Minish Cap. As indicated by the title, this Link used the mystical Four Sword that lets him split into four different bodies. In addition to his traditional green tunic, he also splits into red, blue, and purple garbed Links as well. Many of the Four Sword quests involve puzzle solving focused around using multiple bodies, an unusual spin on the spatial challenges common in Zelda games. The Minish Cap version is even weirder because Link’s hat is an irascible warlock that can shrink him down to the size of a ratty old Legend of Zelda Twilight PrincessAfter years of running around as a kid, the young adult Link returned in the surreal Twilight Princess. And like most young adults, he had a pretty rough job. This Link is a goat herder, and nothing says high adventure like goat herding! Actually, he stops herding goats and goes on a quest to save Hyrule from being eternally merged with the spooky Twilight Realm, but there’s still a lot of goat herding up top. While the costume tweaks didn’t bring this Link too far from the adult version in Ocarina of Time, he did have one significant new characteristic. When he’s in the Twilight Realm, he forcibly turns into a wolf who bites enemies glowing shadow hearts directly out of their chests. Pretty hardcore. He also meets a yeti and has to help make soup for his sick wife because he’s nice like Legend of Zelda Skyward SwordFor better or worse, Link changed a lot in his marquee Wii exclusive. The console’s motion controller recast the Zelda swordplay as a series of exacting puzzles, with each motion of your actual arm being mimicked by Link on screen and needing to slash enemies in specific ways. In theory at least. Skyward Sword’s motion controls can vary wildly in terms of precision based on the environment it’s played in. But this Link was different in other ways too. For starters, he has a stamina meter that can run out if he sprints too long or climbs a cliff face too quickly. He’s also a craftsman now, gathering up raw materials to make new items and improve old ones. Skyward Sword Link also hangs out with a giant red bird with a hilariously oversized beak and his sword is also an irritating, over-sharing artificial intelligence that loves to skate. I've been playing games since I turned four in 1986, been writing about them since 1987, and writing about them professionally since 2008. My wife and I live in New York City. Chrono Trigger is my favorite game ever made, Hum's Downward is Heavenward is my favorite album, and I regularly find myself singing "You Won't See Me" by The Beatles in awkward situations. Thesolution to the block puzzle is fairly straightforward. Push the right block on the bottom row right and the left block on the bottom row left, thus pushing it outside of the 4×4 grid. The block just above you can then be pushed up, and then the final block in front of the left chest can be pushed left to free it. The left chest will The final boss of The Legend of Zelda A Link Between Worlds, Yuga, resides in Lorule Castle. He can be tough to defeat, but with this article, you should have no trouble when the time comes to face him. Steps 1Go into the boss arena to start the battle. 2In the first phase, Yuga will use his trident to try to hurt you. Avoid this attack. then attack him with your sword when he becomes vulnerable. 3In the second phase, Yuga will shoot spheres towards you. Use your sword to deflect them back at him. Keep doing this until Yuga is hit with the spheres. For some more fun, you can also use the Bug Catching Net to deflect his spheres back at him. 4In the third phase, Yuga will turn into a painting. At this point, Zelda will give you the Bow of Light. Merge into the wall and use it to keep him in place. Merge into the wall behind him while he is kept in place and hit him with another arrow. He'll fall out of the wall. Slash him with your sword when he falls out of the wall. 5Run around the room to avoid the birds Yuga starts shooting. 6Do the same thing as before when Yuga shoots a sphere at you, and Yuga will merge into the wall. Shoot an arrow from the Bow of Light. Yuga will block it and charge at you. Merge into the wall behind him when he slides to stop charging at you, and shoot an arrow from the Bow of Light at him. 7Deflect both of the spheres he shoots at you back at him with your sword or Bug Catching Net. 8Shoot an arrow from the Bow of Light at him when he merges into the wall, and then quickly shoot an arrow in the other direction. The arrow will go all the way around and hit him. 9Slash at him with your sword when he is stunned until he's defeated. Ask a Question 200 characters left Include your email address to get a message when this question is answered. Submit Video Have the expanded energy gauge. You can get it by getting the Stamina Scroll in the Ice Ruins. Have bottled fairies that can revive you in the event that you die. You'll also want to have red or blue potions in case your health gets low. It's suggested that you have all 5 bottles that you can get in the game to have healing items in. Have the Red Mail on. You can find it in Lorule Castle. If you've previously gotten the Blue Mail located in the Swamp Palace, you'll take 1/4th of the damage you would normally take if you had the Green Mail, while the Red Mail halves the damage you take. Show More Tips About this article Thanks to all authors for creating a page that has been read 24,540 times. Did this article help you?
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Question asked by dreamteam115 on Nov 3rd 2006 Last Modified Jun 7th 2007Question for The Legend of Zelda A Link to the PastHow do you beat the first boss in the Dark World. I keep cracking off some of it's face plate but I keep dying afterwards Add your answer Please be as detailed as you can when making an answer. Answers that are too short or not descriptive are usually rejected. Please do not use this box to ask a question, it will be rejected - this box is for answers ONLY. If you want to ask a question for this game, please use the ask a question box which is above on the right. Accept submission terms View Terms You are not registered / logged in. If you would like to ne notified if/when we have added this answer to the site please enter your email address. We will only use this address to email the confirmation for this answer. Related questions for this game AnswersFirst of all here's a skill, you have to get some fairies or catch faries and keep them in the magical bottles, so when you die you get revived if you have atleast a fairy in the magical bottle, so cath as much fairies depending how many bottles you have to break off the face plate and then you have to attack it in the face with your sword,CAUTIOUSLY, remember to have som additional fairies in your magical bottles. there might be another solution to that, but thats the way I beat my Boss in the game but still have a long way to go. ^-^Good Luck 0 0 You beat the first boss like this1. Capture enough fairies to where there is one bottle empty. Use that bottle to fill up your magichint. Go the waterfall of wishing and throw in the empty bottle. Tell her it's yours and she'll give you free magic.2. In the lightworld go to Death Mountain and go to the changer at the top of the mountain. Go into the darkworld and at the top there you'll notice there's a small opening on the wall in front of you. Fall off of it and you'll be at a doorway. Go inside and run across the spikesdon't use your Pegasus Shoes! When you get to the other end ther's a chest. Open it and you'll have the Run back to the Dark Palace and face him only make sure you have plenty of bombs. Use the bombs to crack his facemask and then using the cane slash at his face with your Rate me please. 1 1 Showing all replies Guest said 24th May 2016 REPORT Type will try this,just keep getting killed even with 3 bottles of faries If you are still looking for help with this game we have more questions and answers for you to check. Zelda Twilight Princess Guide Complete Mega Guide of Zelda Twilight Princess. Everything is covered from the walkthrough, to heart piece locations, poe guide, enemy and boss guid..
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The Legend of Zelda Echoes of the Past is the twentieth main instalment of The Legend of Zelda series. It was released simultaneously worldwide for the Nintendo Switch and Nintendo Switch Plus on March 14, 2022. Echoes of the Past is the sequel to Breath of the Wild and Age of Calamity, and uses the same engine, as well as many art resources. Many of the conventions pioneered in Echoes of the Past are present in Breath of the Wild, including characters, enemies, and items. Story The game starts with Link and Zelda walking through a huge cave with luminous stones everywhere, but they find a corpse, with a mysterious light blue hand holding the wound on it's chest, after a piece of rock crumbles, Link falls down, but the hand catches Link and saves him, and his arm becomes infused with the blue hand holding the corpse, but then the corpse awakens and it's eyes glow red, and malice is seen flowing through the cave, then Hyrule Castle is seen slowly floating upwards, with tentacles underneath it. After Link and Zelda escape from the cave, which is in Hebra mountain, Zelda tells Link to go to the wise Sheikah elder Impa, who then tells him that the hand is a part of a Sheikah elder, who died thousands of years ago, but she also told Link that she doesn't know why there is only an arm, and why it went inside Links arm, Impa tells him to go to the Hateno Ancient Tech Lab, to see what the arm could be used for, when Link talks to Purah, she tells him that he can turn it into a sword if she changes the Sheikah Slate, after Link places the Sheikah Slate on the Sheikah Slate Pedestal, the player can press ZR + ZL to change Links right hand to a sword, after going back to Impa to tell her, Zelda runs in and tells Link that Korok Forest is on fire, when they travel to Korok Forest, they find Astor, and the Master Sword is on the floor next to him, broken in half, Link fights Astor, but he uses his orb to disappear. Not done yet Gameplay Open World Echoes of the Past features a vast open world for Link to explore. Most of Hyrule's scenery is accessible by walking, paragliding or climbing. While the game still includes barriers such as weather effects, inhospitable environments or strong enemies, many of these can be overcome by using Food, effective weapons and armor or finding alternate routes. The world also includes an elaborate physics system which allows for creative interactions cutting down a tree and using its trunk as a raft on a river, or setting grass ablaze and spreading the fire with wind gusts. Similar to Breath of the Wild, Echoes of the Past does not enforce a specific order in which quests or dungeons have to be solved, with the exception of going to Ganon, as Link needs to go to Sukairofuto, a new region, first. The game does encourage exploration in order to solve Dungeons and thus gaining additional Hearts or Stamina, find useful and powerful equipment. Additionally, many of the game's puzzles can also be solved in various different ways, often rewarding Link for creative solutions. tvqq3.